AI Insights · Timothy · July 2021
Top 5 Casual Games on iOS in Sweden, Q2 2021
Explore the performance of the top 5 casual games on iOS in Sweden during Q2 2021, including trends in downloads, revenue, and active users.
In the second quarter of 2021, the top 5 casual games on iOS in Sweden showcased diverse trends in downloads, revenue, and active users. Here’s a closer look at their performance:
Project Makeover from Magic Tavern, Inc. experienced a fluctuating trend in weekly revenue, peaking at approximately $17.5K in early May and dipping to around $11.1K in early June. Weekly downloads varied, reaching a high of 7.4K in mid-April and a low of about 3.7K in late May. The game maintained a steady number of weekly active users, starting at 29.3K at the end of March and closing the quarter at around 28.7K.
Score! Hero 2023 by First Touch Games Ltd. saw its highest weekly revenue of approximately $2.8K at the end of April, with a gradual decline to around $1.2K by late June. Downloads spiked at 12.9K in the last week of April but dropped to around 2.9K by the end of June. Active users followed a similar pattern, peaking at 25.2K in early May and gradually declining to about 14.5K by the end of the quarter.
Jingle Quiz: Logo sound game from ELIA GAMES, released in mid-May, saw a significant initial download surge of 37.9K in its first week, which then decreased to around 1.4K by the end of June. The game’s revenue started at approximately $759 in mid-June, dropping to $271 by the end of the month. Active users also declined from 35.7K in mid-June to about 7.8K by the end of June.
Pokémon GO by Niantic, Inc. demonstrated strong revenue generation, peaking at $123.8K at the end of March and maintaining a steady flow around $65K to $105K through the quarter. Downloads remained relatively stable, with a peak of 4.7K in early May and hovering around 3K to 4K for the rest of the period. The game sustained a high number of active users, starting at 159.9K and ending the quarter at 157.2K.
Two Dots: Brain Puzzle Games from Playdots, Inc. showed a stable revenue trend, ranging between $1.8K and $3.1K throughout the quarter. The game’s downloads increased from 709 at the end of March to a peak of 4.9K in late June. Active users grew steadily from 8.6K to 25K over the same period.
For more detailed insights and data, visit Sensor Tower.